Explore Alastair's thoughts across three separate blog collections: 

 

contemporary

Updates and new stories about movies, TV shows, tabletop gaming and more. 

classic

Classic TV & film retrospectives from Alastair's personal movie collection.

nostalgia

Retro cartoons, toys and video games; the Nostalgia Collection is where you'll find everything that makes him feel nostalgic.

Gaming in the cloud with LiquidSky

The guys over at LiquidSky have been busy and just this week made some big announcements at CES 2017.

Jessica Conditt, reporting for Engadget

LiquidSky promises to let anyone play any PC game on Mac, Windows, Android or Linux devices via the magic of cloud streaming. It’s a promise we’ve heard before from companies like OnLive, a service that racked up $40 million in debt by 2012 and finally folded in 2015. Cloud gaming services like PlayStation Now exist today, but they’re still not exactly mainstream.

However, at the beginning of 2017, the world — and its technology — might finally be ready for cloud gaming.

For several years I have strongly believed that the future of gaming is in the cloud. I was a huge supporter of OnLive and even had the fortune of meeting CEO Steve Perlman during the UK launch. It was an amazing platform that was truly ahead of its time. But the company was also poorly managed, the service was poorly advertised and they were slightly elitist with how they dealt with their publishers, all of which contributed to their demise.

I've been beta testing LiquidSky for the last few months and the service has been fantastic. I've been playing games, old and new, that otherwise just wouldn't have been possible to run on my aging computer. But do not let OnLive's fate put you off; LiquidSky's timing is perfect, their product is solid, and I now really couldn't live without it.

As LiquidSky goes live for the public, it’s adding a feature that aims to make cloud streaming as popular as mobile gaming: free-to-play.
— Engadget

This is huge. Their free-to-play tier is ad-supported, but it opens the service up to more people who want to get into cloud gaming. And on top of that, they will also be adding an optional UI that skips the Windows desktop, allowing you to run it more like a games console if you wish (similar to how OnLive worked).

In addition they'll be doubling the current GPU power for their existing paid tiers and adding an all-new Elite Performance Plan which will add four times the hardware performance previously offered during LiquidSky’s beta. Subscribers can now unleash up to 8GB of GPU vRAM, 32GB of RAM and 12 vCPU Cores using pretty much any PC or Mac manufactured in the last decade. Insane.

As for pricing;

Paid tiers start from $9.99 per month, which will grant you 80 hours of the lowest-power gaming setup, 40 hours of the Pro, or 20 hours of Elite. That’s very competitive with NVIDIA’s GeForce Now, which costs $25 for 20 hours of GTX 1060-level performance or 10 hours of GTX 1080.
— Engadget

NVIDIA may have the fortune of having their brand name behind them, but LiquidSky is going to give them serious competition and I highly recommend checking them out when the service launches in March.

Cars 3 trailer released

Discovery's Doug Jones talks briefly about joining Star Trek