The guys over at LiquidSky have been busy and just this week made some big announcements at CES 2017.
Jessica Conditt, reporting for Engadget:
For several years I have strongly believed that the future of gaming is in the cloud. I was a huge supporter of OnLive and even had the fortune of meeting CEO Steve Perlman during the UK launch. It was an amazing platform that was truly ahead of its time. But the company was also poorly managed, the service was poorly advertised and they were slightly elitist with how they dealt with their publishers, all of which contributed to their demise.
I've been beta testing LiquidSky for the last few months and the service has been fantastic. I've been playing games, old and new, that otherwise just wouldn't have been possible to run on my aging computer. But do not let OnLive's fate put you off; LiquidSky's timing is perfect, their product is solid, and I now really couldn't live without it.
This is huge. Their free-to-play tier is ad-supported, but it opens the service up to more people who want to get into cloud gaming. And on top of that, they will also be adding an optional UI that skips the Windows desktop, allowing you to run it more like a games console if you wish (similar to how OnLive worked).
In addition they'll be doubling the current GPU power for their existing paid tiers and adding an all-new Elite Performance Plan which will add four times the hardware performance previously offered during LiquidSky’s beta. Subscribers can now unleash up to 8GB of GPU vRAM, 32GB of RAM and 12 vCPU Cores using pretty much any PC or Mac manufactured in the last decade. Insane.
As for pricing;
NVIDIA may have the fortune of having their brand name behind them, but LiquidSky is going to give them serious competition and I highly recommend checking them out when the service launches in March.